Test 2 Lectures
Source
Lessons 2.7 through 2.10
Design principles in general give us some great rules of thumb to use when creating our initial prototypes and designs.
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2.7 - Task Analysis
- Mental models provide us an understanding of how the design alternatives might mesh with the user’s understanding of the task.
- 2.8 - Distributed Cognition
- Distributed cognition gives us a view on interface design that lends itself to design at a larger level of granularity.
- Week 8 Readings
- models or theories, of the context surrounding ACI
- Other Theories
- 2.8.10 - Social Cognition
- how social connections create systems that can, together, accomplish tasks
- 2.8.12 - Situated Action
- humans as improvisers
- like distributed cognition, but
- not interested in the long-term and enduring permanent interactions
- Memory: recognition is easier than recall
- 2.8.15 - Activity Theory
- interaction between various pieces of an activity
- very complex, predates HCI (HCI comes from it)
- Three main contributions of Activity Theory
- Zooms out to activity (general) instead of task (specific). More abstract.
- Zooms out from low level operators to general user needs
- user actions can go higher or lower level on the hierarchy
- 2.9 Interfaces and Politics
- 2.10 Conclusion to Principles
- Human as:
- Processor, Predictor, and Participant
Lessons 3.5 through 3.8